Tag: class

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  • Plague Ridden

    Prime Requisite: None. Requirements: No ability score above 15. Hit Dice d4 Save: As a magic user Advance: As a thief Maximum level 15 The plague ridden were humans that contracted an incurable disease and out of mercy were banished from the …

  • Death Master

    Prime Requisites: Intelligence Requirements: Intelligence of 12+, Willpower of 11+ Hit Dice d4 Save: As a magic user Advance: As a magic user Maximum level 9 The Empire branded so called "death masters" as heretics with a prominent with a death …

  • Asssassin

    Prime Requisites: Dexterity, Intelligence Requirements: Dexterity 12+ and Intelligence 12+ Hit Dice d6 Save: As a thief Advance: As a fighter Maximum level 9 The ruling houses of the Empire have employed assassin guilds for centuries. However in …

  • Thief

    Prime Requisite: Dexterity, Perception Requirements: Dexterity 12+, Perception 12+ Hit Dice d4 Save: As a thief Advance: As a thief Maximum level 9 The recent unrest that has gripped the Empire was triggered by the untimely death of the Emperor. …

  • Fighter

    Prime Requisites: Dexterity and Strength. Requirements: Strength 13+, Dexterity 13+, and Constitution of 11+ Hit Dice d8 Save: As a fighter Advance: As a fighter Maximum level 15 The Empire can field massive armies. From noble knights to peerless …

  • Cultist

    Prime Requisite: Willpower Requirements: Perception 11+, Willpower 12+ Hit Dice d6 Save: As a cleric Advance: As a cleric Maximum level 9 On of the most hated heretics of the Instrumentality were the worshipers of the Outer Darkness, and the …

  • Mariner

    Prime Requisite: Dexterity. Requirements: Constitution 11+, Dexterity 13+, and Perception 11+ Hit Dice d6 Save: As a fighter Advance: As a fighter Maximum level 9 The Empire flourished under the last Emperor due to his excellent trade policies. …

  • Quasi-gods

    Prime Requisites: None Requirements: No ability score less than 10, at least one of 13+ Hit Dice d8 Save: As a fighter Advance: As a monster Maximum level 6 The empire enjoys the patronage of the old gods, and the old gods enjoy meddling in the …

  • Vampire Spawn

    Vampire Spawn Prime Requisite: Willpower 11+ Requirements: Any class at level 1 or higher, and a Constitution score greater than 4. Must have had both your Strength and Constitution scores completely drained by a vampire during play. Hit Dice d12 …

  • Muscle

    The Muscle Prime Requisites: Strength.
 Requirements: Strength 13+
, and an Intelligence of 16 or less. Hit Dice d8
 Save: As a fighter
 Advance: As a fighter
 Maximum level 9 Restrictions: The Muscle use an eight sided die (d8) for hit points …

  • Thinker

    Thinker Prime Requisites: Intelligence Requirements: Intelligence of 13+ and Perception of 11+ Hit Dice d6 Save: As a thief Advance: As a magic user Maximum level 9 fluff Restrictions: Thinkers may use light armor, buckler shields, and any one …

  • Bonepicker

    Bonepicker Prime Requisites: Intelligence and Perception Requirements: Intelligence or Perception of 13+ and the other at 11+ Hit Dice d6 Save: As a cleric Advance: As a thief Maximum level 9 Restrictions: Bonepickers use a six sided die (d6) to …

  • Shark

    Shark Prime Requisites: Dexterity and Intelligence Requirements: Dexterity of 13+ and Intelligence of 11+ or vice versa, and Willpower of 11+ Hit Dice d6 Save: As a thief Advance: As a magic user Maximum level 9 fluff Restrictions: Sharks use …