Slime Skeleton

Description:

AC 7; 1HD* (5 hp).
Saves: Death/Poison 10, Wand 11, Paralysis/Petrify 12, Breath Weapon 15, and Spell 14.
+2 Weapon Mastery: proboscis 1d8
Special Abilities: Disorienting Song (unless Willpower is exhausted the slime skeleton emits a disorienting song that affects all living creatures within 30 feet. Such victims are allowed a Save vs Spell that if failed, causes them to fail all even numbered attack rolls or checks), and Undead (can’t heal unless it kills a living creature).
CON 0, DEX 10, INT 01, PER 10, STR 10 WILL 12
XP 10

Bio:

Slime Skeleton

Shipwrecked on Skull Island mrlost